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Tetris Wouldn't Succeed at This Gaming Ceremony — An Additional Classification Might Solve This

Each time a prominent prize-giving event nears, there’s always a clamor for introducing additional classifications to recognize unsung work and fill the passions of enthusiasts dedicated to specific genres.

My colleague made the case for a horror game category. That would rule. Equally deserving are tabletop games, which is a dedicated supporter's campaign. However, I must insist when I prioritize just as with other blinkered fanatics, there's a strong justification backing this proposal is the most urgent above others. This is the request: There should be an award type for logic-based games.

Categorizing Game Types

Categorizing art by genre defies precise measurement; it’s very subjective, and it will always spark debates concluding with vague boundaries. It's understandable that film award organizations steer clear of genre categories. However, it represents a necessary evil within the realm of video games, showing incredible range they hardly constitute one unified medium.

For the full spectrum of achievement in video games to receive acknowledgment, and to ensure all game types to have a chance for representation, classification by type becomes crucial.

Present Award Structure

Leading game ceremonies offer these award types recognizing Action, Action/Adventure, Role-Playing, Fighting, Simulation and strategy titles, and Sports/Racing games. Together, these classifications successfully include a lot of ground, and you can find room accommodating various experiences.

This doesn't apply to brain-teasing titles. No suitable classification appears to accommodate them. Consider three of recent excellent titles, showing diverse approaches: structural challenges in a particular game, intense tile-matching in a different title, and the sweetly sociological logic puzzles in another game. Where could they possibly go among existing types? Simply put, no category fits.

Acknowledgment Issues

Many instances occur of brilliant puzzle games released every year lacking appropriate categories in entertainment awards, unless they happen to qualify classification types such as Handheld titles, VR/AR Game, and the highly challenging Indie races.

  • A renowned logic title received no recognition completely during that awards season
  • A different innovative game received no nominations during that ceremony
  • Popular arranging title got ignored recently
  • Limited numbers of logic titles managed to sneak into independent or mobile categories

Importance of Logic Titles

Commonly they're small games, but the art behind logic titles holds tremendous importance. Famous handheld logic titles count as most engaged experiences in the world maintaining this status for many years.

The iconic tile-matching title competes with famous sandbox experiences claiming status as highest-selling title ever; it’s also in the running for top gaming experience. Logic titles represent cornerstones for gaming as medium, and engaging across multiple categories.

Recommendation and Reasoning

Brain-teasers wouldn't encounter this problem. One could readily select multiple candidates with fascinating, diverse, deserving games each ceremony simply — actually, with challenge, since numerous excellent so many good games out.

And to reiterate, these represent titles that otherwise have no home in important events. Puzzle game makers operate at the demanding boundary game development, producing among most fundamental forms within interactive entertainment. Just like cinema stunt performers, they deserve recognition. We shouldn't delay 35 years.

By

Ernest Nguyen

A freelance journalist specializing in contemporary music and digital culture, with over a decade of experience covering UK arts scenes.

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